by Joe Ho | Oct 16, 2018 | Tabletop Traveler
Obviously the dream of most tabletop games is to run a sprawling campaign from start to finish with characters that become as much a part of you as the friends you’re playing with. However sometimes, it can be fun and even beneficial to stray from this path and...
by Joe Ho | Oct 11, 2018 | Tabletop Traveler
Flipping through the pages of Waterdeep: Dragon Heist I found a few interesting things. First of all, this adventure is nothing like the previous adventures that Wizards of the Coast has published. Instead of incredibly sweeping set piece dungeons, you’ll find...
by Joe Ho | Sep 27, 2018 | Tabletop Traveler
Our final playtest session before we got into an actual campaign consisted heavily of some mock combats. We did two encounters in total. The first one was a battle with some goblins. The second was a harder encounter with some hobgoblins. Overall we got a good feel...
by Joe Ho | Sep 25, 2018 | Tabletop Traveler
There are a near endless number of things one can hope to gain from sitting down and playing a tabletop roleplaying game. That’s one of the reasons it’s such a wonderful hobby. People are always going to want different things when sitting down at the table...
by Joe Ho | Sep 20, 2018 | Tabletop Traveler
Early Fixes Before I get into today’s topics I want to talk about the first errata that was released for the playtest a week or so after Gen Con. By the time the majority of these articles are going to be published, the playtest will have gone through a lot of...
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