Zodiac Empires Campaign Setting

Beautifully illustrated hardcover book, 300 pages

The Zodiac Empires Campaign Setting contains 300 pages of:

  • 5 Unique Races, each with their own history, culture, and rules.
  • 14 heavily detailed nations, complete with history stretching back centuries.
  • A highly detailed political landscape (and all the blood that goes along with it).
  • A pantheon of 17 Deities, as well as 16 detailed Vandiels to threaten your world.
  • Eldria, the magical resource that fueled our industrial revolution.
  • 10 major Organizations, as well as 30 other interesting factions.

Zodiac Empires Players Guide

Beautifully illustrated hardcover book, 150 pages

The Zodiac Empires Player’s Guide contains 150 pages of:

  • 5 new playable races
  • 14 nations for your character to call home, from religious fiefdoms to technocratic societies
  • A series of 20+ airship classes to assist in overland travel and adventuring.
  • A pantheon of 17 Deities and assorted other faiths.
  • 150+ items, materials, and services to fulfill the needs of the Vathis adventurer.
  • Over 40 organizations to join, with membership requirements and benefits.
  • 20+ Propaganda and Travel posters that can be found on the walls of the world.

Beautifully illustrated digital edition, 300 pages

Beautifully illustrated digital edition, 150 pages

Legacy of the Anuald Parts – Pathfinder

Legacy of the Anuald Parts 1-4 - Pathfinder

  • The Eye of Kings is an adventure for level one characters. This adventure puts your party in a race against a sinister cult of a long forgotten evil to a temple deep within the deserts of Osept. Only cunning resourceful and battle ready characters will be able to survive the temple and reach The Eye of Kings before the Black Scales do.
  • The Staff of Life is an adventure for level two characters. This adventure puts the party on a treacherous trek through the snowy wastes north of Tristan in search of a lost relic. The party will need all of their survival skills to navigate the tundra and find the hidden magical oasis where both fortune and danger await them.
  • The Wings of the Ancients is an adventure for level two characters. This adventure finds your party venturing to a broken vault in the middle of the desert near Erygis. The party must use their cunning, stealth, and ability to improvise to make it through the vault and find the treasure they seek within without being apprehended.
  • City of Secrets Past is an adventure for level three characters. This adventure finds your party pursuing the Black Scales to a jungle-covered island south of Washu. Here they must venture through the jungle to find a lost city before the Black Scales can get there and enact their insidious plot.

Legacy of the Anuald Parts – 5e

Legacy of the Anuald Parts 1-4 - 5e

  • The Eye of Kings is an adventure for level one characters. This adventure puts your party in a race against a sinister cult of a long forgotten evil to a temple deep within the deserts of Osept. Only cunning resourceful and battle ready characters will be able to survive the temple and reach The Eye of Kings before the Black Scales do.
  • The Staff of Life is an adventure for level two characters. This adventure puts the party on a treacherous trek through the snowy wastes north of Tristan in search of a lost relic. The party will need all of their survival skills to navigate the tundra and find the hidden magical oasis where both fortune and danger await them.
  • The Wings of the Ancients is an adventure for level two characters. This adventure finds your party venturing to a broken vault in the middle of the desert near Erygis. The party must use their cunning, stealth, and ability to improvise to make it through the vault and find the treasure they seek within without being apprehended.
  • City of Secrets Past is an adventure for level three characters. This adventure finds your party pursuing the Black Scales to a jungle-covered island south of Washu. Here they must venture through the jungle to find a lost city before the Black Scales can get there and enact their insidious plot.
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